With a background working as an Architect for some years in different practices in The Netherlands and Spain, I switched career to work as a Rigger for the animation industry, where I have contributed to various types of projects, from commercial or short films to feature films. I always had interest in illustration and 3D modeling and surfacing, having participated in some challenges, getting awarded the first prize in the Creatures vs Humanoids contest in 2015, or the Speed Sculpting challenge which took place in Paris, at the Iamag Master Classes 2016. Currently, I work as a Senior Rigger in Skydance Animation.