Juan Luis Mayen
Juan Luis Mayen
Senior Rigger at Skydance Animation
Madrid, Spain

About

With a background working as an Architect for some years in different practices in The Netherlands and Spain, I switched career to work as a Rigger for the animation industry, where I have contributed to various types of projects, from commercial or short films to feature films. I always had interest in illustration and 3D modeling and surfacing, having participated in some challenges, getting awarded the first prize in the Creatures vs Humanoids contest in 2015, or the Speed Sculpting challenge which took place in Paris, at the Iamag Master Classes 2016. Currently, I work as a Senior Rigger in Skydance Animation.

Skills

Concept ArtDigital PaintingIllustration3D Modeling3D PrintingCharacter ModelingCreature ModelingDigital SculptingRiggingTexturingCharacter DesignCreature DesignPBR TexturingBook Cover IllustrationTD

Software proficiency

Maya
Maya
Blender
Blender
Python
Python
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Illustrator
Illustrator
Photoshop
Photoshop
Revit
Revit
Marmoset Toolbag
Marmoset Toolbag
InDesign
InDesign
Arnold
Arnold
mgear
mgear

Reel

Experience

  • Senior Rigger at Skydance Animation
    July 2024 - Present

  • Rigging Artist at Skydance Animation
    August 2021 - June 2024

  • Rigger / TD at Able & Baker
    Madrid, Spain
    March 2019 - July 2021

  • Architect at UNStudio
    Amsterdam, Netherlands
    September 2017 - December 2018

  • Architect - Technical Designer at UXUS
    Amsterdam, Netherlands
    August 2016 - August 2017

  • Co-founder Architect at MAYEN arquitectos
    Cordoba, Spain
    September 2012 - June 2016

  • Architect at Cruz y Ortiz Amsterdam
    Amsterdam, Netherlands
    September 2009 - June 2012

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