This is a personal project I made to test workflows between Maya and Blender. As a summary, I did the workflow in these steps:
Modeling/sculpting: Zbrush
Retopo: Blender
Texturing: Substance Painter
Rigging and posing: Maya (with mGear)
Fur: Blender
Rendering: Blender Cycles
Turntable music: Dance, Don't Delay by Twin Musicom (twinmusicom.org)